B3d Collisions
The B3d Collisions modifier is a collection of collision related options.

Collision Type - All objects with the same number are in the same collision group (see
Blitz3d: EntityType command)
- Recursive - Apply collision type to
children.
Collision Sphere - Defines a collision sphere/ellipsoid (see Blitz3d: EntityRadius
command)
- NOTE: Collision ellipsoids are centered on the object's
pivot.
- Radius - (x,z) sets the size of the ellipsoid.
- Show - Shows a ghosted preview of the ellipsoid.
- Auto-Fit - Tries to fit the ellipsoid to the
object (works best on objects whose pivots are central)
Collision Box - Defines a collision box (see Blitz3d: EntityBox command)
- NOTE: Collision boxes are defined in the object's local
space and cannot be rotated independently of the object.
- Position - (x,y,z) sets the origin of the box
- Size - (x,y,z) sets the size of box
- Show - Shows a ghosted preview of the box.
- Auto-Fit - Fits the box to the object.
Pick Mode: Sets
the objects Pick Mode (see Blitz3d: EntityPickMode command)
- Obscurer: Obscures objects with the Occluded by
Obscurer property (see Blitz3d: EntityVisible command)
B3d Data Format
Collision Type:
Collision Sphere:
- Prefix: B3D_RADIUS_[x#]_[z#]_
Collision Box:
- Prefix:
B3D_BOX_[x#]_[y#]_[z#]_[width#]_[depth#]_[height#]_
- x,y,z: origin of box (local coords)
- width,depth,height: size of box
Pick Mode:
- Prefix: B3D_PICK_[type]_[obscurer]_
- type: 1 = Sphere, 2 = Polygon, 3 = Box
- obscurer: 0 or 1