B3d Map Anims
Export B3d Map UV position, scale, and rotation animation. Simply keyframe
these parameters to animate them.
NOTE: 3ds Max scales and rotates UV coordinates differently than Blitz3d does
(from the center instead of the origin). This means the results are not exactly
the same in Blitz as they were in Max.
B3d Data Format
- Node: Scene Root
- Node: B3DEXT_ANIMMAP
- The brush that contains the animated map can be sampled from this
node; brush = GetEntityBrush(node)
- Pos X = index of the map in the brush; map =
GetBrushTexture(brush,index)
- Node: B3DEXT_UVPOS
- Pos X = U pos
- Pos Y = V pos
- Node: B3DEXT_UVSCALE
- Pos X = U scale
- Pos Y = V scale
- Node: B3DEXT_UVROT