
Color - Pick the base color
Alpha - Set transparency
Shine - Set shininess
Alpha - Use the alpha setting
Multiply - Darken the scene behind
Add - Lighten the scene behind
Full Bright - Fully lit
2-Sided - Disable backface culling
Flat Shaded - Flat shaded polys
Disable Fog - Not effected by fog
Vertex Colors - Use vertex colors
Vertex Alpha - Use vertex alpha
1-8 - Blitz3d supports up to 8 texture layers. Click on a layer to add a map (see Blitz3d Map).
On/Off - Enable/disable texture layers