Exporting b3d Files

The B3d Exporter fully supports the b3d file format. Additionally B3d Extensions allow you to export extra scene nodes and properties that are currently not supported in b3d files. (e.g. Cameras, Lights, Instances...)

NOTE: Hidden objects are not exported.

  TIP: Use the B3d Export and Export Last tools instead of: File menu > Export

B3d Export Dialog

General Export Settings

Static Output - Pick a frame to sample static scenes.

Scene Root - Adds a "Scene Root" node to the root of the scene hierarchy; all objects in the scene will be children of the Scene Root.

B3d files must have a single root. If your scene has multiple roots then Scene Root will be automatically checked.

Some B3d Extensions also need a Scene Root node since they add nodes to the hierarchy.

XRef Scenes - Exports all enabled and visible XRef Scenes, essentially merging them into the scene.

NOTE: XRef Scenes can be "bound" to a node in the scene and will be exported as a child of that node.

XRef Objects - Export XRef Objects, essentially merging them into the scene.

Meshes - Export meshes; any geometry that can be triangulated will be exported as a mesh (e.g. Nurbs, Patches, etc.)

Normals - Export vertex normals; smoothing groups are respected.

Vertex Colors - Export vertex color and alpha information.

Materials - Export all materials belonging to exported nodes.

Textures - Export all textures belonging to exported materials.

Relative Paths - Export texture paths that are relative to the location of the saved b3d file.

Bone Meshes - Export Bone meshes. This can be useful for debugging purposes.

Helpers - Export Helpers as Blitz3d pivot objects.

Shapes - Export Shapes. See Exporting Shapes

Animation Settings

Export Animation - Export position, rotation, and scale animation keys. Animation keys are sampled at every frame of the active time range.

Export Bones - Export bones/vertex weights. Supports Skin, Max Bones and Biped (NOT Physique).

Export Morphs - Export animated morphs using one bone per vertex in the animated mesh. See Exporting Morphs

Optimize Keys - Reduce key frames by approximating animation curves with straight lines.

Click here to see a diagram

Preserve Key Frames - Force Optimize Keys to keep explicitly keyed frames. NOTE: If you set Optimize Keys to 20 and check Preserve Key Frames, then only explicitly keyed frames will be exported.

B3d Extensions

See B3d Extensions

Export Notes

The export notes are read from B3dExp.rtf in the Max plugins directory.

You can edit this file to suit your particular art pipeline; for example, you could add a list of naming conventions used by your engine...