Instances

Export mesh Instances. The first Instance of an object exported has a mesh, but all other Instances do not.

In Blitz3d, the other Instances copy the first Instance's mesh using CopyEntity - thus they all share a single mesh.

Instances retain their position, rotation, and scaling; they can also be animated.

B3d Data Format

Prefix: B3D_INSTANCE_[num]_

[num] is the Instance number - all objects that share the same Instance number are Instances of the same mesh.

The first Instance of an object exported has a mesh and is given the next available prefix (e.g. B3D_INSTANCE_1_).

All other Instances of that object are exported without a mesh, but share the same prefix.

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