Lightmapping Levels in Max

Rendering menu > Render to Textures

Caff has a great tutorial on the BlitzBasic forums:

3ds Max level lightmapping to Blitz3d

 

NOTE: Render to Texture defaults to use Map Channel 3. Blitz only supports 2 Map Channels. This seems to be the most common source of problems when trying to export lightmapped levels from Max.