Export Max Omni, Directional, and Spot Lights; position, rotation, color, range, and light cone angles. Can be animated.
NOTE: Blitz lights use the folowing in Max: Decay Type: Inverse and Start distance.
The Max light is exported as a Blitz3d pivot that retains the name, position and rotation of the original Max light.
The pivot has a child node that identifies the light type and exports the light's color:
These nodes in turn use a child node to represent the light's range:
A spotlight uses another child node to represent light cone angles: