The B3d Exporter is accessible in Maxscript using the "b3d_export()" function.
The parameters must be given in the specified order:
| b3d_export | string | \ --filename |
| integer | \ --static frame number | |
| true/false | \ --export animation | |
| true/false | \ --export morphs | |
| integer | \ --optimize keys | |
| true/false | \ --scene root | |
| true/false | \ --export meshes | |
| true/false | \ --export normals | |
| true/false | \ --export vertex weights | |
| true/false | \ --export vertex colors | |
| true/false | \ --export materials | |
| true/false | \ --export textures | |
| true/false | \ --use relative paths | |
| true/false | \ --export bone meshes | |
| true/false | \ --export helpers | |
| true/false | \ --export shapes | |
| true/false | \ --export xref scenes | |
| true/false | \ --export xref objects | |
| true/false | \ --export xref scenes extension | |
| true/false | \ --enable b3d extensions | |
| true/false | \ --export background color | |
| true/false | \ --export ambient color | |
| true/false | \ --export fog | |
| true/false | \ --export cameras | |
| true/false | \ --export lights | |
| true/false | \ --export instances | |
| true/false | \ --export b3d render | |
| true/false | \ --export b3d collisions | |
| true/false | \ --export b3d brush anims | |
| true/false | \ --export b3d map anims |