Occlude


Description:
Implements support for Occlusion settings exdported from 3dsMax
NOTE: Occlude uses EXT_RenderCam
toDo: Use an update timer to spread out the cost of the visibility checks


Summary
EXT_Occlude
EXT_InitOcclude(ext.EXT_Entity,node)
EXT_UpdateOcclude(ext.EXT_Entity)
EXT_NumOcclude(ext.EXT_Entity)
EXT_DeleteOcclude(ext.EXT_Entity)
EXT_DeleteAllOcclude()


EXT_Occlude
Field description:
entity = entity handle
nextOcclude.EXT_Occlude = next in linked list


EXT_InitOcclude(ext.EXT_Entity,node)
Parameters:
ext.EXT_Entity
node
Return value:
None


EXT_UpdateOcclude(ext.EXT_Entity)
Parameters:
ext.EXT_Entity
Return value:
None


EXT_NumOcclude(ext.EXT_Entity)
Parameters:
ext.EXT_Entity
Return value:
None


EXT_DeleteOcclude(ext.EXT_Entity)
Parameters:
ext.EXT_Entity
Return value:
None


EXT_DeleteAllOcclude()
Return value:
None



Documentation generated by Cod2Doc on 17 Feb 2004.